
I gave this a try, a couple of months ago, and while I really liked the adventure and rpg part of the game, I didn't get the hang of the action sequences, that is the space fights. =)Īlso, I might upload a map file that I made that helps you plot out the hyperspace/quasispace portals easily. I can't wait.literally, since I'm playing StarConII right now. The last time I checked on it (a few days ago) the comment was made by the 31st of December 2012 (this year!) or very very early January. The Ur-Quan Masters remake (I highly recommend) has a mod coming out that has HD artwork/etc. I typically didn't use many of the alien ships besides the precursor vessel, but having a couple Earthling cruisers and Chmrr Avatars was always handy.Īnother hint to the game is max out on ships that hold a lot of crew (Chmmr Avatar had 42, Spathi Eluder 30) so you can transfer those crews back to your precursor vessel so you didn't have to waste much on crew pods.

That way you can see the strategies used for each ship. One hint you can do, and I don't know if StarConII has this in the Melee feature, is to do Melee mode and have the computer play both sides. Each ship has its strengths and weaknesses, and some battles are outright unfair with paired ships.

You can try out Melee mode that just pits you against the computer. The action sequences were a good part of the game. still reading all that praise almost makes me want to give it another try. Well, I wouldn't build it a shrine and probably there are games better suited to my taste. Too bad, because I guess the scope and creativity is nothing to be sneezed at.

